14 – 16 ottobre 2021


Conceived by Mariangela Matarozzo and produced by the Iconialab Cultural Association, VRE-Virtual Reality Experience  is an international festival dedicated to the world of immersive and emerging technologies and their use and impact in the Arts, Culture, Enhancement of Cultural Heritage, Science and Medicine, in Learning, in Industry.

The program welcomes the Cinema with the Official Selection of VR works from all over the world, the XR Performing Arts for a new multimedia expression, the Culture con gli incontri to the different declinations of the XR,  theattualità focus on the themes in the PNRR Piano nazionale by ripresa e resilienza.

VRE, always attentive to the evolution of new languages ​​and new technologies, "evolves" from one edition to another with the aim of always offering the best of current narrative and expression forms.  


The third edition of VRE will take place in a year still characterized by constraints and restrictions that are reflected in the organization of the festival. VRE21 confirms the hybrid mode and will be present both in physical and digital locations..  

VRE21 launches the VRE Satellite Venues project which makes a selection of VR films accessible throughout the period of the Festival in prestigious cultural institutions in some Italian cities. 

VRE is going to be, for the second year in a row, among the Risonanze della  Festa del Cinema 2021: “in doing so, we will have the chance to broad the horizon of our event towards the advanced frontiers of vision involving the public in new and unexpected experiences amongst experimentation, interaction and immersion”, said Laura delli Colli - President of the Cinema Foundation for Rome..

VRE20 16 – 18 ottobre 2020



Call for entry VRE 21

Extended until May 31st 2021 the Call to participate for creators from the world of immersive technologies. 
If you are a director or an artist and you have produced XR works and project, fill out the form you find at this link.

Games for Change

VRE – VIRTUAL REALITY EXPERIENCE  in collaborazione con l’Ambasciata degli USA in Italia e l’Ambasciata di Israele in Italia presenta Games for Change Series, due cicli di incontri composti ciascuno da 3 talk volte ad esplorare l’utilizzo e le potenzialità del gaming in ambiti come la valorizzazione del patrimonio culturale, l’apprendimento, l’arte e le sue forme d’espressione come quella teatrale.

Games for Change USA: 21 aprile – 28 aprile – 5 maggio 2021 
Games for Change Israele: 12 marzo – 16 aprile – 14 maggio – 3 giugno 2021


VRE in collaboration with the journalist Marco Minghetti, curator of Blog Nova (Sole 24 Ore) has developed a project that involves the creation of an E-book that collects 10 Conversations about the impact of immersive technologies (XR) on our present. 

La Giuria di #VRE2020

We are honored to have in our International Jury:

Jaehee Cho, game designer.  Founder & Creative Director di STITCHBRIDGE, regista di progetti VR.

Pierre Emmanuel Le Goff, director, he competed in VRE19 and he won the Rai Cinema Channel VR Award with Being an Astronaut. He is an expert of film production, art direction, television, storytelling, and feature films.  

Rafael PavonArtist, creator and producer of immersive works, he works with Studios such as Atlas, and on projects like the award-winning Gloomy Eyes, Atom and Fragments.

Yair Agmon, graduated from a yeshiva, he is working as a guide at Yad Vashem – the Holocaust Museum and Research Center. 

Kirsty van der Plas, Head of Production for VR Days Europe and also on the International Film Festival Rotterdam team.

Five young under 30 students from High Schools and Universities will be called to compose the VRE20 Young Jury.

VRDays Europe 2020

The most engaging event of 2020
This year everything changes.

This year everything changes VRDays Europe is a 3 days conference and contents about creativity and innovations in VR, AR and XR. The 2020 New Horizons Edition will explore how immersive technologies shape the world of tomorrow.

VRDays Europe, more than ever.

I Luoghi #VRE2020

It’s almost time for VRE – Virtual Reality Experience, the international festival entirely dedicated to immersive technologies, which will take place from the 16th to the 18th of October in a hybrid format that combines virtual, digital and physical spaces.

To allow living the experiences  le esperienze  con un maggior coinvolgimento emotivo e sensoriale  abbiamo scelto due luoghi di eccezione: la splendida Villa Maraini, e uno degli spazi del Maxxi.  

In addition to the physical places there will be a digital part; in fact the 21 Film VR Competition will be available on the Veer VR Platform in a dedicated channel, Talks and Masterclasses will be hosted in theAula Magna of Unitelma Sapienza and broadcasted in streaming on the VRE 2020’s social channels, through the Stream Yard software. 

Vincitori #VRE2020

Here the winners of the four awards planned: Best VRE20 VR Film goes to Passenger by Australians Isobel Knowles and Van Sowerwine for the originality of the subject and the use of VR technology with Stop Motion Animation, that makes the theme of emigration and travel towards a new country an opportunity of knwoledge and sharing. The award was assigned by an international jury composed by Yair Agmon, Jaehee Cho, Pierre Emmanuel Le Goff, Rafael Pavon, Kirsty van der Plas.

The VRE20 Young Best VR Filmchosen by an under 30 Jury (all members were from high schools and universities) goes to Black Bag by the Chinese Qing Saho for the originality of the story, the high quality of the images and the great use of Virtual Reality possibilities in twisting visual and auditive perceptions. 

The Rai Cinema Channel Award was assigned to the Italian Girolamo da Schio for H.o.m. for the originality and the seriousness with which he described the sad and forgotten everyday life that unfolds between the claustrophobic walls of a psychiatric facility.

Lastly, the Best Interactive Experience 2020 award goes to Once upon a sea by the Israeli Adam Levy. An extraordinary journey in the region of the Dead Sea, the lowest place on Earth.

Green Oriented

The major transformation for a cleaner world and a more sustainable future is in place.

We have chosen to be a part of this through some conscious choices: we decided to only use glass bottles and to avoid the consumption of paper. Thanks to the choice to be plastic free e paper-free, VRE expresses the clear intent to start a new path, the first step to a much more ambitious project to undertake in time.

The next editions will be the foundations to maintain and expand our effort in favour of an eco-friendly future.

We vow to arrange activities that will involve the new generations: with the intent to create a large network of knowledge, exchanges, reflections in which everyone will be able to be a fundamental and an irreplaceable hub of change.

Realtà Virtuale e Sviluppo Sostenibile

Virtual Reality and sustainable development: this is the goal of the editorial and artistic choice of VRE20. aimed towards the maximum inclusion through the entirely free diffusion and promotion of the events. Community life, education, work, health, gender inequalities, sustainability and development are the big topics of the 2030 Agenda. Virtual Reality shows its great potential in simplifying learning, understanding and sharing of values that are at the base of these objectives and contributes to their achievement. Among these topics VRE chose to develop some of them with dedicated focuses and through films which are able to tell stories, to describe territories and to take on social issues like:women’s rights, the promotion of Cultural and environmental Heritage, the radical change of perspective forced by the lockdown

Sempre più Virtuale, sempre più Reale

From the 16th to the 18th of October, these are the dates of the second edition of VRE – Virtual Reality Experience, the international festival dedicated to the world of immersive audiovisual (videos filmed at 360°) created to broadcast VR Cinema and to show to the public the role and employment of the Immersive Technologies (Extended Reality – XR) in different fields: from entertainment to medicine, from art to business and from cultural heritage to environmental sustainability. 

The festival has an even more digital role, in part because of the restrictions imposed by Covid-19, this year it will be mainly digital but will maintain a few locations for collateral events (Rome). The first sign of innovation comes from the creativity curated by Francesco Barbieri.