Professor at the University of Palermo, journalist, columnist, consultant and lecturer
Scholar of new media and new technologies Simone collaborates with "Nòva - Il Sole 24Ore", "Oxygen", Techno news" " Segnocinema "and other scientific and scientific magazines.
He has his own blog (Postcinema) on the "Nòva100" website of "Sole 24Ore. Directs "Screencity Journal" and "EmergingSeries Journal". He is a member of the "International Advisory Board for Web and Transmedia Strategies" of the Prix Italia of Rai and vice-president of the LUM (Multimedia University Laboratory) of Palermo.
Curator SODA Gallery Manchester / Lecturer Manchester Metropolitan University / Dir. art section Maker Faire – The European Edition / Art Consultant Paris Sony CS Lab
Valentino is a scholar and contemporary art curator specialised in the analysis of the relationship of artists with new technologies and media. He has also been the founder and the artistic director of the Rome Media Art Festival (MAXXI Museum), and Art Project coordinator at Fondazione Mondo Digitale; he is the author of several essays about media and art.
Founder / President at Holy City VR
Executive Producer at Occupied VR
Sean is an award-winning producer/director who started his career as an animator and animation director. As one of the founding partners of Occupied VR, he brings years of complex VFX and animation production to the VR experiences he produces.
Co-director/founder of Tender Claws
Assistant Professor of Games at Northeastern's CAMD, Art+Design Department
She specializes in writing for interactive media and directing digital performance/theater. Her work with Tender Claws, a game/art/entertainment studio known for innovations in emerging media and a strong foundation in story, has been acknowledged by industry accolades as one of Apple’s 25 best apps of 2015. VVR, one of their best known projects, won the 2017 Google Play Award for “Best VR Experience” and Tender Claws partnered with Google AR/VR and with Oculus for "The Under Presents".
Advisor: Rome Video Game Lab and Istituto Luce Cinecittà
With a background in international politics, Diego Grammatico is currently working as an advisor to Istituto Luce Cinecittà in Rome. He is involved in the organization of Rome Video Game Lab, Cinecittà's own applied games festival, and he is also leading the launch of a startup acceleration program for the videogame industry, the Cinecittà Game Hub.
Author, game designer and entrepreneur
Boaz is a New York Times best selling author, an award-winning game designer and entrepreneur. He writes about machine learning for Haaretz, a major Israeli newspaper, and co-manages a 35K+ members Facebook group, dedicated to the relationship between humans and algorithms.
Digital Health entrepreneur | PhD in Neuropharmacology
CEO at Softcare Studios Srls
Valentino is CEO at Softcare Studios, a startup specialized in developing virtual reality experiences for stress management and education of patients undergoing medical treatments. A regular contributor as writer and speaker on the topics of emerging tech, healthcare, social impact and startup ecosystems.
Postdoctoral Fellow at Dipartimento di Filosofia – Università degli Studi di Milano
Elisabetta studies the relationship between contemporary art and new technologies such as VR and the different forms of immersive storytelling. Her main research topics are contemporary art, museology, digital humanities and archives, and video games.
Anna Maria Monteverdi
Assistant Professor of History of Theatre and Adjunct Professor of Scenography for the Masters-level courses at University of Milan
Anna Maria Monteverdi's research focuses on Digital Performance; she published Le arti multimediali digitali (Garzanti),; Nuovi media nuovo teatro (FrancoAngeli), Leggere lo spettacolo multimediale (Dino Audino). Memoria maschera e macchina nel teatro di Robert Lepage (2018) Leggere uno spettacolo multimediale (2020).
Chair of the INTELLECT Centre- Università di Modena e Reggio Emilia
- Scientific coordinator of post graduate courses in Heritage education and Digital Technolgies (UniMoRe) and Museum Education (UniromaTRE)
She coordinates national units within European project frameworks and she has been chairing international academic committees dealing with distance learning. She is author of different publications of national and international relevance on the topics of innovation, assessment and use of technology in teaching and learning, in the context of heritage fruition.
President of Games for Change
Susanna is a cross-sector leader, public speaker, and social entrepreneur. She has initiated dozens of programs to advance the games and immersive media for good sector serving clients such as American Express, Verizon, AARP, United Nations, Epic Games, Carnegie Foundation, and more. In 2017, Susanna launched XR for Change.
CEO and co-founder of Impactscool
Cristina is a social entrepreneur engaged in the future of education and in education about the future, willing to give students, citizens and organizations the tools to responsibly shape the most desirable future for society and individuals.
She is a Young Global Leader of the World Economic Forum (2019-2024) and a European Young Leader 2020. She also Author of Benvenuti nel 2050 (EGEA, 2019) and Destination 2050 (BUP 2020).
Founder / CEO of Holy City VR Blimey Ltd
Nimrod Shanit, is an award-winning director and producer of immersive experiences, feature-length fiction and non-fiction films. A veteran executive producer of international co-productions, and a VR evangelist of complex and innovative gamified experiences in extended reality.
Director and Curator of CCA – Center for Contemporary Art Tel Aviv
Nicola is a writer, educator, editor, and exhibition maker. He was head of the MFA at Bezalel Academy of Arts and Design Jerusalem, and US editor of Flash Art International.His essays have been published in artpress, artnet News, and in catalogues of exhibitions held in important museums in Israel, Stockholm and London. He has taught in various art institutes, from Indonesia to New Haven CT.
Assoc. Prof. at Seminar Hakibbutzim School of Education and Afeka Engineering College.
Hanan started his passionate relationship with technology in learning, developing learning tools, knowledge management and decision making tool: his work with augmented and virtual reality platforms has refocused his view of learning onto experiential learning, recognizing its unprecedented potential in creating educational change.
Founder of GRX Immersive Labs
Co-Creator of “The March”
Anton Glass,After producing and directing feature films and television for over 15 years, started GRX Immersive Labs to use emerging media technologies to enhance the consumer experience. In 2018, transformed GRX into a creative technology studio and R&D lab space with a dedicated focus on immersive storytelling and creative entrepreneurship.
He is also the Co-Creator of TIME's "The March" executive produced by Viola Davis; it’s an immersive installation on 1963 March on Washington featuring Martin Luther King Jr's iconic "I Have a Dream" speech.
His latest project POV: Points of View is a sci-fi VR series that explores the potential threats of A.I bias in law enforcement technologies.