
VRE22 - EXTENDED EDITION
6 - 9 ottobre 2022
VRE - VIRTUAL REALITY EXPERIENCE
Ideato da Mariangela Matarozzo e prodotto dall’Associazione Culturale Iconialab, VRE-Virtual Reality Experience è un festival internazionale dedicato al mondo delle Tecnologie immersive ed emergenti e al loro utilizzo e impatto nelle Arti, nella Cultura, nella Valorizzazione del Patrimonio Culturale, nella Scienza e Medicina, nel Learning, nell’Industry.
Il programma accoglie Opere VR VR Experience provenienti da ogni parte del mondo, XR Art Performance for a new multimedia expression, XR Installation (AR, MR), Incontri dedicati alle diverse declinazioni delle XR.
VRE, always attentive to the evolution of new languages and new technologies, "evolves" from one edition to another with the aim of always offering the best of current narrative and expression forms.
VRE 21 - EXTENDED EDITION
La quarta edizione di VRE conferma la modalità ibrida e sarà presente sia in luoghi fisici, sia su digitale.
Nell’edizione 2021 è stato lanciato il progetto VRE Satellite Venues che rende accessibile per tutto il periodo del Festival una selezione dei film VR in cinque prestigiose istituzioni culturali in alcune città italiane:
- Torino – Museo Nazionale del Cinema
- Milano – Museo della Scienza e della Tecnologia Leonardo da VInci
- Milano – MEET I Digital Culture Center
- Modena – Laboratorio Aperto
- Palermo – Cantieri Culturali alla Zisa
VRE sarà, per il secondo anno consecutivo, in collaborazione con Roma Europa Festival.
NEWS
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Call for entry VRE 21
Extended until May 31st 2021 the Call to participate for creators from the world of immersive technologies.
If you are a director or an artist and you have produced XR works and project, fill out the form you find at this link.
Games for Change
VRE - VIRTUAL REALITY EXPERIENCE in collaboration with the Embassy of the USA in Italy and the Embassy of Israel in Italy presents Games for Change Series, two cycles of meetings each made up by 3 talks that aim to explore the use and potential of gaming in fields such as the Enhancement of the cultural heritage, learning, art and its forms of expression like theater.
Games for Change USA: 21 aprile – 28 aprile – 5 maggio 2021
Games for Change Israele: 12 marzo – 16 aprile – 14 maggio – 3 giugno 2021
#NewHumanities
VRE in collaboration with the journalist Marco Minghetti, curator of Blog Nova (Sole 24 Ore) has developed a project that involves the creation of an E-book that collects 10 Conversations about the impact of immersive technologies (XR) on our present.
La Giuria di #VRE2020
We are honored to have in our International Jury:
Jaehee Cho, game designer. Founder & Creative Director di STITCHBRIDGE, director of VR projects.
Pierre Emmanuel Le Goff, director, he competed in VRE19 and he won the Rai Cinema Channel VR Award with Being an Astronaut. He is an expert of film production, art direction, television, storytelling, and feature films.
Rafael PavonArtist, creator and producer of immersive works, he works with Studios such as Atlas, and on projects like the award-winning Gloomy Eyes, Atom and Fragments.
Yair Agmon, graduated from a yeshiva, he is working as a guide at Yad Vashem – the Holocaust Museum and Research Center.
Kirsty van der Plas, Head of Production for VR Days Europe and also on the International Film Festival Rotterdam team.
Cinque giovani studenti under 30 provenienti da Scuole Superiori ed Università comporranno la Young Jury.
VRDays Europe 2020
VRDAYS EUROPE 6 – THE NEW HORIZONS EDITION
The most engaging event of 2020
This year everything changes.
This year everything changes VRDays Europe is a 3 days conference and contents about creativity and innovations in VR, AR and XR. The 2020 New Horizons Edition will explore how immersive technologies shape the world of tomorrow.
VRDays Europe, more than ever.
I Luoghi #VRE2020
It’s almost time for , the international festival entirely dedicated to immersive technologies, which will take place from the 16th to the 18th of October in a hybrid format that combines virtual, digital and physical spaces.
Per mantenere la possibilità di far vivere in presenza le esperienze con un maggior coinvolgimento emotivo e sensoriale abbiamo scelto due luoghi di eccezione: la splendida Villa Maraini, e uno degli spazi del Maxxi.
In addition to the physical places there will be a digital part; in fact the 21 Film VR Competition will be available on the Veer VR Platform in a dedicated channel, Talks and Masterclasses will be hosted in theAula Magna of Unitelma Sapienza and broadcasted in streaming on the VRE 2020’s social channels, through the Stream Yard software.
Vincitori #VRE2020
Here the winners of the four awards planned: Best VRE20 VR Film goes to Passenger by Australians Isobel Knowles and Van Sowerwine for the originality of the subject and the use of VR technology with Stop Motion Animation, that makes the theme of emigration and travel towards a new country an opportunity of knwoledge and sharing. The award was assigned by an international jury composed by Yair Agmon, Jaehee Cho, Pierre Emmanuel Le Goff, Rafael Pavon, Kirsty van der Plas.
The VRE20 Young Best VR Filmchosen by an under 30 Jury (all members were from high schools and universities) goes to Black Bag by the Chinese Qing Saho for the originality of the story, the high quality of the images and the great use of Virtual Reality possibilities in twisting visual and auditive perceptions.
The Rai Cinema Channel Award was assigned to the Italian Girolamo da Schio for H.o.m. for the originality and the seriousness with which he described the sad and forgotten everyday life that unfolds between the claustrophobic walls of a psychiatric facility.
Lastly, the Best Interactive Experience 2020 award goes to Once upon a sea by the Israeli Adam Levy. An extraordinary journey in the region of the Dead Sea, the lowest place on Earth.
Green Oriented
The major transformation for a cleaner world and a more sustainable future is in place.
Anche VRE ha scelto di farne parte attraverso scelte consapevoli: abbiamo deciso di usare solamente vetro per le bottiglie ed evitare il consumo di carta. Attraverso la scelta di essere un evento totalmente plastic free e paper-free, VRE expresses the clear intent to start a new path, the first step to a much more ambitious project to undertake in time.
The next editions will be the foundations to maintain and expand our effort in favour of an eco-friendly future.
We vow to arrange activities that will involve the new generations: with the intent to create a large network of knowledge, exchanges, reflections in which everyone will be able to be a fundamental and an irreplaceable hub of change.
Realtà Virtuale e Sviluppo Sostenibile
Virtual Reality and sustainable development: è questo l’obiettivo della scelta editoriale ed artistica del VRE20, orientata verso la massima inclusione possibile attraverso la diffusione e la promozione totalmente gratuita di tutti gli eventi. Vita comune, istruzione, lavoro, salute, diseguaglianze di genere, sostenibilità e sviluppo sono i grandi temi dell’agenda 2030. La realtà virtuale mostra il suo grande potenziale nel facilitare l’apprendimento, la comprensione e la condivisione dei valori che sono alla base di questi obiettivi e contribuisce al loro raggiungimento. Tra questi temi VRE ha scelto di svilupparne alcuni con dei focus dedicati e con di film che raccontano storie, territori e affrontano problematiche come: i diritti delle donne, la valorizzazione del patrimonio culturale e ambientale, il cambio radicale di prospettiva generato dal lockdown.
Sempre più Virtuale, sempre più Reale
From the 16th to the 18th of October, these are the dates of the second edition of VRE – Virtual Reality Experience, the international festival dedicated to the world of immersive audiovisual (videos filmed at 360°) created to broadcast VR Cinema and to show to the public the role and employment of the Immersive Technologies (Extended Reality – XR) in different fields: from entertainment to medicine, from art to business and from cultural heritage to environmental sustainability.
The festival has an even more digital role, in part because of the restrictions imposed by Covid-19, this year it will be mainly digital but will maintain a few locations for collateral events (Rome). The first sign of innovation comes from the creativity curated by Francesco Barbieri.